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update 2-27-08

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Nicadeamas

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Post Thu Feb 28, 2008 3:54 pm

Re: update 2-27-08

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Ohhhh yeahhh, I remember that.
Tyrtill made it to prove you can rotate a map, I remember I was trying to figure it out for one of the maps I was makeing a long time ago. Come to think of it I should give that map a try again to see if I can get it to work, As I remember I was unable to really rotate the map because it killed the budget so I was attempting to teleport the players to an upside down map... or soemthing like that.
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DeathSpector

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Post Thu Feb 28, 2008 5:41 pm

Re: update 2-27-08

my guess,
copy the map and rotate it upside down,
and trigger the teleport thing whatever it is
haven't got there yet.
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tyrtill

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Post Thu Feb 28, 2008 11:15 pm

Re: update 2-27-08

The budget would be horrible since that map is just a giant func_door_rot...

I believe you were going to do the upside down map thing but you were having problems with teleporting the players to the same spot in the upside down map.
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Nicadeamas

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Post Fri Feb 29, 2008 9:14 am

Re: update 2-27-08

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Yeah thats it. I couldnt get the players to teleport to the right locations in the upside down map. And I tryed everthing. Moveing teleports, multiple teleports, layerd teleports with about 40 info_targets.

Btw, Info_Target's dont work if they are moveing, So I'm not sure why they are able to be perented to things.
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Simond

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Post Fri Feb 29, 2008 3:57 pm

Re: update 2-27-08

You make a lot of update topics nic.
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Nicadeamas

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Post Fri Feb 29, 2008 5:02 pm

Re: update 2-27-08

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:t3cool:
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