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I broke hammer again.

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Nicadeamas

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Post Tue Feb 09, 2016 4:50 pm

I broke hammer again.

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Run into strange errors now and then... But this looks kinda new. :t3biggrin:

Kinda just flickers with messed-up-ness depending on how zoomed you are or what your looking at.

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daz_rich

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Post Wed Feb 10, 2016 4:32 pm

Re: I broke hammer again.

oops, does it compile?
▲<Please ignore the above text since it lacks anything to do with English>▲

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Nicadeamas

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Post Thu Feb 11, 2016 6:35 pm

Re: I broke hammer again.

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Dunno, was just building it so I could get the perspective right in my drawing. lol.
It stopped messing up the viewports after I closed and reopened. I expect it would compile fine.
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daz_rich

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Post Sat Feb 13, 2016 8:21 pm

Re: I broke hammer again.

does look a sweet shape,

guessing you are going to have 2. and they are the entrance to a grand battle arena.

just ordered a new pc 6700k getting it Sunday.
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Nicadeamas

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Post Sun Feb 28, 2016 1:26 pm

Re: I broke hammer again.

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Sounds like a beast.
Once you get it finished you should pull up some old maps and see how fast you can compile them. :t3biggrin:
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daz_rich

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Post Wed Mar 30, 2016 5:10 pm

Re: I broke hammer again.

Well its built, but not ran hammer yet.
want a show down? you build a map I'll compile it.
don't think I have anything complex yet.
and finally worked out my passwords in my email lol.
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DeathSpector

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Post Thu Aug 11, 2016 8:48 pm

Re: I broke hammer again.

Looks like vertex manipulation spaz out. Probally just have to delete those objects. you could try deleting the points if you can find them.
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Nicadeamas

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Post Fri Aug 12, 2016 1:45 am

Re: I broke hammer again.

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Actually if I just move the camera or move the 2d views around, or just zoom to a different level, it goes away.
Kinda flickers on and off, just a graphics glitch. It did it's job though, gave me a perspective sketch for an underground castle idea.

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